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    Vitrix Maggot
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    [ Source] function bot potar HP

    Fala ai galera, blz? então vim Mostrar como fazer seu bot para potar HP no joguinho dele, então estou trazendo a source pronta para quem mais quizer para estudar, eu deixei a source toda comentada e está de fácil entendimento, boa sorte.

    Talking al guys, blz? Show then came how to make your bot to potar HP in his little game, so I'm bringing a ready source for those who want to study more, I left the whole source is commented and easy to understand, good luck.

    Project1.dpr

    library Project2;

    uses
    SysUtils,
    Windows,
    Forms,
    Classes,
    Unit1 in 'Unit1.pas' {Form1};

    {$R *.res}


    var
    Vitrix : DWORD;
    procedure VitrixForm;
    begin
    Form1 := TForm1.Create(application);
    Form1.Showmodal;
    end;
    begin
    CreateThread(nil, Vitrix ,@Vitrix Form,nil, Vitrix , Vitrix );
    end.
    Unit1.pas

    unit Unit1;

    interface

    uses
    Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
    Dialogs, StdCtrls, ExtCtrls;

    type
    TForm1 = class(TForm)
    Button1: TButton;
    funcpotar: TTimer;
    timerpot: TTimer;
    Label1: TLabel;
    countvar: TTimer;
    Label2: TLabel;
    procedure funcpotarTimer(Sender: TObject);
    procedure Button1Click(Sender: TObject);
    procedure timerpotTimer(Sender: TObject);
    procedure countvarTimer(Sender: TObject);
    private
    { Private declarations }
    public
    { Public declarations }
    end;

    var
    Form1: TForm1;
    potarhp: integer;

    implementation

    {$R *.dfm}

    procedure TForm1.funcpotarTimer(Sender: TObject); // Função que pega o valor da variavel "potarhp"
    begin
    asm
    mov eax,00690320h // Coloque seu pointer aqui, lembre de se deixar o "h"
    mov eax,dword ptr ds:[eax]
    add eax,464h // Coloque sua offset aqui, lembre de se deixar o "h"
    mov eax,dword ptr ds:[eax]
    mov potarhp, eax // Fim da função que pega o valor da variavel "potarhp"
    end;
    begin // inicio da função que checa o valor da variavel "potarhp"
    if potarhp<=50 then // se ela for menor ou igual a 50 vai executar a função abaixo
    timerpot.Enabled:=True // Ela ativa o "timerpot" no timer pot vc coloca sua função para potar no game
    else // caso a variavel não esteje de acordo com a condição acima
    if potarhp>=60 then // Executa isso que se for maior ou igual a 60 vai executar a função abaixo
    timerpot.Enabled:=False; // Agora ela desativa o timerpot que teria a função para potar no game, assim ñ potando mais!
    end; // Fim da função que checa o valor da variavel "potarhp"
    end;

    procedure TForm1.Button1Click(Sender: TObject); // Inicio da função liga e desliga bot
    begin
    if (funcpotar.Enabled = False) then // Se o timer funcpotar estiver desativado ele executa as funções abaixo
    begin
    funcpotar.Enabled:=True; // fazendo o timer funcpotar que pega e checa a variavel "potarhp" ser ativado
    ShowMessage ('Bot Ligado'); // ele avisa que o bot foi ligado
    Button1.Caption:='Desligar BOT' // e muda o caption do button para "Desligar BOT"
    end else // caso contrario o timer funcpotar estiver ativado ele executa as funções abaixo
    begin
    if (funcpotar.Enabled = True) then // se o timer funcpotar estiver ativado então
    funcpotar.Enabled:=False; // fazendo o timer funcpotar que pega e checa a variavel "potarhp" ser desativado
    ShowMessage ('Bot Desligado'); // ele avisa que o bot foi desligado
    Button1.Caption:='Ligar BOT' // e muda o caption do button para "Ligar BOT"
    end; // Fim da função liga e desliga bot
    end;

    procedure TForm1.timerpotTimer(Sender: TObject); // Neste espaço é onde vc coloca sua função de potar no game, como não tinha nada pra eu fazer inventei =)
    begin
    if (timerpot.Enabled=True) then // Se timerpot for ativado ele executa a função abaixo
    Label1.Caption:='o Timer de Potar foi ativado pois a variavel recebeu um valor de 50 ou menos'; // o Caption da label avisa que o timer foi ativado
    countvar.Enabled:=True; // ativa o timer countvar que tem o objetivo de avizar que a função de potar foi desativada
    end;

    procedure TForm1.countvarTimer(Sender: TObject); // Função que avisa que o timer de potar foi desativado
    begin
    if (timerpot.Enabled=False) then // Quando o timerpot for desativado então
    Label1.Caption:='o Timer de Potar foi desativado pois a variavel recebeu um valor de 60 ou mais' // ele manda pra label que a função de potar foi desativada
    else // ou ele executa o code abaixo
    if (timerpot.Enabled=True) then // caso o timerpot volte a ser ativado ele executa a função abaixo
    countvar.Enabled:=False; // então este timer vai se desativar =)
    end;

    end.
    Unit1.pas in English

    unit Unit1;

    interface

    uses
    Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
    Dialogs, StdCtrls, ExtCtrls;

    type
    TForm1 = class (TForm)
    Button1: TButton;
    funcpotar: TTimer;
    timerpot: TTimer;
    Label1: TLabel;
    countvar: TTimer;
    Label2: TLabel;
    funcpotarTimer procedure (Sender: TObject);
    Button1Click procedure (Sender: TObject);
    timerpotTimer procedure (Sender: TObject);
    countvarTimer procedure (Sender: TObject);
    private
    {Private declarations}
    public
    {Public declarations}
    end;

    var
    Form1: TForm1;
    potarhp: integer;

    Implementation

    {$ R *. Dfm}

    TForm1.funcpotarTimer procedure (Sender: TObject); / / Function that takes the value of the variable "potarhp"
    begin
    asm
    mov eax, 00690320h / / Place your pointer here, remember to leave the "h"
    mov eax, dword ptr ds: [eax]
    add eax, 464h / / Put your offset here, remember to leave the "h"
    mov eax, dword ptr ds: [eax]
    potarhp mov, eax / / End of the function that takes the value of the variable "potarhp"
    end;
    begin / / start function that checks the value of the variable "potarhp"
    if potarhp <= 50 then / / if it is less than or equal to 50 will perform the function below
    timerpot.Enabled: = True / / She activates the "timerpot" in the pot you put your timer function for the game potar
    else / / if the variable does not esteje according to the above condition
    if potarhp> = 60 then / / Execute it that is greater than or equal to 60 will perform the function below
    timerpot.Enabled: = False; / / Now it disables the timerpot that would function for potar in the game, so ñ potando more!
    end / / End of the function that checks the value of the variable "potarhp"
    end;

    TForm1.Button1Click procedure (Sender: TObject); / / Start function on and off bot
    begin
    if (funcpotar.Enabled = False) then / / If the timer is disabled funcpotar it performs the following functions:
    begin
    funcpotar.Enabled: = True / / timer funcpotar doing the catching and checks the variable "potarhp" be activated
    ShowMessage ('Bot On') / / it warns that the bot was linked
    Button1.Caption: = 'BOT Off' / / and change the caption of the button to "Off BOT"
    end else / / otherwise the timer is enabled funcpotar it performs the following functions:
    begin
    if (funcpotar.Enabled = True) then / / if timer is enabled then funcpotar
    funcpotar.Enabled: = False; / / timer funcpotar doing the catching and checks the variable "potarhp" be deactivated
    ShowMessage ('Bot Off') / / it warns that the bot was disconnected
    Button1.Caption: = 'Connect BOT' / / and change the caption of the button to "On BOT"
    end / / End of the function on and off bot
    end;

    TForm1.timerpotTimer procedure (Sender: TObject); / / This space is where you put your function potar in the game, as I had nothing to do invented =)
    begin
    if (timerpot.Enabled = True) then / / If timerpot is enabled it performs the function below
    Label1.Caption: = 'Potar the timer was activated because the variable was given a value of 50 or less' / / Caption of the label warns that the timer was activated
    countvar.Enabled: = True / / activates the timer countvar that aims to avizar that function has been disabled potar
    end;

    TForm1.countvarTimer procedure (Sender: TObject); / / Function that warns that the timer was deactivated potar
    begin
    if (timerpot.Enabled = False) then / / When the timerpot is disabled then
    Label1.Caption: = 'Timer Potar was disabled because of the variable assigned a value of 60 or more' / / he sends to label the function was disabled potar
    else / / or it runs the code below
    if (timerpot.Enabled = True) then / / if the timerpot be re-enabled it performs the function below
    countvar.Enabled: = False, / / ​​then this timer will disable =)
    end;

    end.

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