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  1. #21
    Asskiller
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    SetLength(byteArr, 16);
    byteArr[0] := $8B;
    byteArr[1] := $71;
    byteArr[2] := $10;
    byteArr[3] := $0F;
    byteArr[4] := $85;
    byteArr[5] := $6A;
    byteArr[6] := $9D;
    byteArr[7] := $FD;
    byteArr[8] := $FF;
    byteArr[9] := $83;
    byteArr[10] := $7E;
    byteArr[11] := $0C;
    byteArr[12] := $00;
    byteArr[13] := $0F;
    byteArr[14] := $85;
    byteArr[15] := $60;

    Take ir Better

    const
    ByteArr : Array[1..15] of byte = ($8B,$71,$10,$0F, $85, $6A,$9D,$FD, $FF, $83, $7E,$0C,$00, $0F,$85 , $60);

    pokeX(address,ByteArr);

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