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    herman
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    [Release] Crossfire hack source codes

    No grenade damage:

    Code:
    #define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==126)||(i==135)||(i==209)||(i==210)||(i==240)||(i==263)||(i==272)||(i==338)||(i==382)||(i==383)||(i==384))
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (grenades))
                                                    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 0.0f; //String is "AmmoDamage"
    No Reload (Without knife bug):
    Code:
    Code:
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
                                                    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2424) = 100.0f; //String is "ReloadAnimRatio"
    One hit kill (Causes Client error in TD/MM/HM):

    Code:

    Code:
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
                                                    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 99999.0f //use 116.0 in TD/MM/HM (not OHK) , String is "AmmoDamage"
    No weapon weight:
    Code:

    Code:
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
                                                    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x21DC) = 0.0f; //String is "MoveSpeedPenalty"
    Shoot throgh wall:

    Code:
    Code:
    if (*(DWORD*)((CShellBase)+WallMgr) != NULL)
                            {
                                    *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x468) = true; //String is "EdgeShotEnabled"
                                    *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x46C) = true; //String is "WallShotEnabled"
                                    *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x470) = true; //String is "PerfectWallShotEnabled"
    No weapon change delay::
    Code:

    Code:
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
                                                    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2428) = 100.0f; //String is "ChangeWeaponAnimRatio"
    Knife tele kill (causes client error if used 5 times
    Code:
    #define knives ((i==5) || (i==74) || (i==269) || (i==270) || (i==271) || (i== 372))
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (knives))
    {
                                                    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 20000.0f; //Visual , String is "Range"
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA20) = 20000.0f; //Not visual , String is "KnifeNormalRange"
     
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA24) = 20000.0f; //same as above "KnifeNormalRange" has two addys
     
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA2C) = 20000.0f //Not visual , String is "KnifeBigshotRange". this one should affect knife right click but i didn't test this one.
    }
    Max weapon range::

    Code:

    Code:
    #define knives ((i==5) || (i==74) || (i==269) || (i==270) || (i==271) || (i== 372))
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (!knives))
                                                    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 20000.0f; //String is "Range"
    Fire types:
    Code:

    Code:
    enum FireType
    {
            SingleFire =1;
            RepeatFire = 2;
            ShrapnelFire = 4;
            DelayFire = 8;
            AlternateFire = 16;
    }
     
     if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
                                                    *(DWORD*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA38) = Something ;//look at strings in the enum

    thank's to :
    - ALL Member progamercity.net

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