Code:char _0x0000[4]; LTVector BoxMin; LTVector BoxMax; char _0x001C[128]; LTVector Scale; char _0x00A8[4]; unsigned int Type; char _0x00B0[8]; LTVector Dimentions; char _0x00C4[12]; LTVector ModelCullingPosition; char _0x00DC[4]; LTVector Position; LTRotation Rotation; LTVector Velocity; LTVector GlobalForceOverride; char _0x0114[8]; LTVector Acceleration; }; unsigned long dwPlayer = *(unsigned long*)(g_CShell + wPlayerPointer); dwPlayerInfo* IsPlayer = (dwPlayerInfo*)dwPlayer; if(GetModuleHandleA("Object.dll") && dwPlayer != NULL) { if(MovingToUpSize == 1) { unsigned long pLTObject = *(unsigned long*)(dwPlayer + 0x380); LTObject* MyObject = (LTObject*)pLTObject; if(GetAsyncKeyState(VK_SPACE) < 0) { float GoUp = MyObject->Position.y; MyObject->Position.y = GoUp + 35.0f; } } }