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    Vitrix Maggot
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    P&O - Coordenadas dos players Point Black

    Olá, colegas.
    Algumas pessoas que converso já estão quase conseguindo fazer seus próprios esps e sistema de mira (leia-se aimbot).
    Talvez eu possa contribuir com alguns centavos nessa jornada
    Abaixo, apresento onde, dentre outras formas, pode-se conseguir isso.
    Lembre-se que esses valores referem-se às coordenadas do mapa, é necessário tranformá-las em coordenadas de tela, caso desejem fazer algum tipo de esp.


    Hello, gentlemen.
    Some people I talk to are almost managing to make their own ESPs and targeting system (read aimbot).
    Maybe I can contribute a few cents on this journey
    Below present which, among other ways, this can be achieved.
    Remember that these values ​​refer to the map coordinates, it is necessary transforms them into screen coordinates, if they wish to do some kind of esp.


    DWORD gc = *(DWORD*)0xACFA08; //esse é o g_pGameContext
    for (UINT iSlot = 0; iSlot < 16; iSlot ++)
    {
    float fYaw = *(float*) ( (*(DWORD*)(gc + 4 * iSlot + 0x25ABC)) + 0x64 );
    float fPitch = *(float*) ( (*(DWORD*)(gc + 4 * iSlot + 0x25ABC)) + 0x68 );
    float fPosX = *(float*) ( (*(DWORD*)(gc + 4 * iSlot + 0x25ABC)) + 0x6C );
    float fPosY = *(float*) ( (*(DWORD*)(gc + 4 * iSlot + 0x25ABC)) + 0x70 );
    float fPosZ = *(float*) ( (*(DWORD*)(gc + 4 * iSlot + 0x25ABC)) + 0x74 );
    }
    Lembre-se que seu slot está em gc + 0x2A424.
    I admire most other programmers not paid any dick!!

    Admiro outros Programadores mais nao pago pau pra nenhum !!


    Skype: Vitor Monteiro

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