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  1. #1
    PeterLudolf
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    Martial Empires XTrap info

    Hi,
    i need some infos about XTrap.
    i tried to bypass xtrap, so it wont get loaded at the start of the game.
    (simply suspend XTrap didn't help)
    but i couldn't find any place in the code where there is a reference to XTrap.
    also i dont know exactly where to look.
    is it in the Launcher.exe or in the game.exe.


    i think XTrap gets loaded by the launcer, but im not certain.
    i noped a loadlibrary call -> XTrap error. (i thought im on the right way)
    i noped the call a few calls earlier -> no XTrap error (but it still gets loaded)
    i guess this was the XTrap update function. because after this the update function didn't pop up.

    i also noticed before the first run there is no XTrap in the directory.
    So my next step is to emulate the launcher (not the update, but the welcome packet) and start the game with my emulator.
    if xtrap gets loaded by the launcer i should have bypassed it. if not

    so i hope this will make it.

    but im still glad about any hints you can give me.
    because this would only be a work around.

    PS: i really only need hints.
    i can do it alone, i know how to handle olly and stuff.
    if i can attach olly, i can contribute other stuff

  2. #2
    MrSmith
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    Quote Originally Posted by Dwar View Post
    It's peice of cake to remove xTrap, but all new xTrap versions have server ping (heartbeat packets), so without emulation you are unable fully bypass this protection


    Completely agree, but it would work only if you know bugs and have hacks which can be implemented via dll injection etc. But for game analyzing (finding bugs etc) removing protection is a good way... certainly, it's also possible to use Ollydbg simultaneously with xTrap
    Quoting Dwar, here is some nice information
    Ever Danced With The Devil By The Pale Moonlight ?

  3. #3
    Dwar
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    Hi pal
    Quote Originally Posted by PeterLudolf View Post
    but i couldn't find any place in the code where there is a reference to XTrap.
    Start tracing code from beginning (game.exe). There are several functions which call xTrap (load it).
    Quote Originally Posted by PeterLudolf View Post
    i think XTrap gets loaded by the launcer, but im not certain.
    Don't touch the launcher, 'coz it useless for bypassing. All what you need are in game.exe
    Quote Originally Posted by PeterLudolf View Post
    i also noticed before the first run there is no XTrap in the directory.
    Yeah, if xCrap folder has been deleted and you run app from launcher, then xCrap download all modules by calling update functions from XPvaXX.dll

    For Martial Empires xRat can be disabled by 3 nop and 1 ret. Catch all termination routines and bypass them. But without emulation heartbeat packets, client will kick you in 5 sec
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

  4. #4
    Swarn
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    could you help us with the heartbeat packets Dwar?

    We working together on a Bot, but without a bypass for Xtrap we cannot send any key's to the game.

    I don't know how to handle heartbeat packets :/

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