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    djkayzer
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    Post [Offsets] Aion NA 3.7.0.0

    Offsets :

    Code:
     // Offsets for Aion US F2P
            // Build : 3.7.0.0
    
            internal enum Functions
            {
                CNet__SendPacket = 0x1ABAE0,
                AbilityList__GetAbilityById = 0x2A8E20,
                AbilityList__CastAbility = 0x2A93D0,
                AbilityList__CastAbilityById = 0x2A9880,
                TargetSelection__SelectTarget = 0x840D0,
                LootDialog__LootAll = 0x48E630,
                GetInternalItemNameById = 0x20F7D0,
                GetLocalizedItemNameById = 0x20F8A0,
            }
    
            internal enum CNet
            {
                Pointer = 0xFD6220,
            }
    
            internal enum TargetSelection
            {
                Pointer = 0xFB1030,
            }
    
            internal enum ChainsManager
            {
                Pointer = 0x102A214,
                ArrayStart = 0x4B0,
            }
    
            internal enum Chain
            {
                AbilityId = 0x3CC,
                IsElapsed = 0x408,
            }
    
            internal enum LootDialog
            {
                Pointer = 0x102A1E8,
                IsVisible = 0x88,
                ItemList = 0x4B0,
            }
    
            internal enum ItemList
            {
                ArrayStart = 0x374,
                ArrayEnd = 0x378,
            }
    
            internal enum Item
            {
                ItemId = 0x9C,
                Count = 0xA8,
            }
    
            internal enum Inventory
            {
                Pointer = 0x1029E34,
                CubesItemListArray = 0x4E0,
            }
    
            internal enum Game
            {
                Tickcount = 0xFB05D0,
            }
    
            internal enum Direct3D9
            {
                Device__Pointer = 0xFB0564,
                Device__Offset = 0x1F7A8,
                Device__vTable__EndScene = 0xA8,
            }
    
            internal enum EntityList
            {
                Pointer = 0xFB7BD8,
                Array = 0x48,
                Size = 0x58,
            }
    
            internal enum AbilityList
            {
                Pointer = 0xFAC6B4,
                FirstNode = 0x968,
            }
    
            internal enum Ability
            {
                Id = 0x8,
                Name = 0x1C,
                NameLength = 0x2C,
                LastUseTimestamp = 0x44,
                Cooldown = 0x48,
                CooldownEnd = 0x4C,
                CastTime = 0x50,
            }
    
            internal enum EntityNode
            {
                X = 0x34,
                Y = X + 0x4,
                Z = X + 0x8,
                Type = 0x13E,
                Entity = 0x254,
            }
    
            internal enum Entity
            {
                EntityNode = 0x4,
                Attitude = 0x1C,
                ObjectId = 0x24,
                Level = 0x36,
                HealthPercent = 0x38,
                Name = 0x3A,
                Type = 0x1CC,
                TargetObjectId = 0x330,
                BuffCount = 0xF84,
                BuffArray = 0xF8C,
                BuffSize = 0x12,
            }
    
            internal enum Buff
            {
                ObjectId = 0x0,
                Id = 0x4,
                Duration = 0xC, // Prbly incorrect definition
            }
    
            internal enum LocalPlayer
            {
                TargetEntityNode = 0xB40E6C,
                ObjectId = 0xFAD4A4,
                MaxHealth = 0xFB67DC,
                Health = MaxHealth + 0x4,
                MaxMana = 0xFB67E4,
                Mana = MaxMana + 0x4,
                Class = 0xFB6854,
                Level = 0xFB67B8,
                Name = 0xFAD8D4,
                Experience = 0xFADB00,
                MaxExperience = 0xFADAF0,
                MaxDivinePower = 0xFB67EC,
                DivinePower = MaxDivinePower + 0x2,
                X = 0xFAD4B4,
                Y = X + 0x4,
                Z = X + 0x8,
            }
    Enums :

    Code:
    public enum AionEntityNodeType : short
            {
                None = 0,
                Player = 1,
                User = 2,
                NPC = 3,
                GameObject = 4,
                Equipment = 5,
                Deprecated1 = 6,
                Projectile = 7,
                Door = 8,
                Gather = 9,
                Rope = 10,
                Vehicle = 11,
                Vessel = 12,
                BasicEntity = 13,
                Deprecated2 = 14,
                Fish = 15,
                Birds = 16,
                Bugs = 17,
                PlaceableObject = 18,
                Milestone = 19,
                ItemObject = 20,
                client_npc = 21,
                cooking = 22,
                weapon_craft = 23,
                armor_craft = 24,
                leatherwork = 25,
                tailoring = 26,
                handiwork = 27,
                alchemy = 28,
                carpentry = 29,
                Emblem = 30,
                AbyssDoor = 31,
                AbyssArtifacts = 32,
                AbyssShield = 33,
                Abyss_pvpeffect = 34,
                ExtendedEntity = 35,
                AbyssCarrier = 36,
                AbyssControlTower = 37,
                Milestone_Ndist = 38,
                AbyssCarrier_Submesh = 39,
                Chair = 40,
                DirectPortalEff = 41,
                FindHelper = 42,
                Opaque = 43,
                JumpTrigger = 44,
                Pet = 46,
                Mercenary = 47,
                ToyPet = 48,
                HousingBuilding = 49,
                Deprecated3 = 50,
                HousingInterior = 51,
                HousingBuildingIndoor = 52,
                Deprecated4 = 53,
                HousingVisualEffect = 54,
                HousingDoor = 55,
                NPCSearchBoard = 56,
                WorldEventEntity = 57,
                WindPath = 58,
                menuisier = 59,
                UiAxis = 60,
                MercenaryTroop = 61,
                TownObject = 62,
            }
    
            public enum AionAttitude : uint
            {
                Passive = 0,
                Hostile = 8,
                Friendly = 38,
                Utility = 294,
            }
    
            public enum AionChatType : byte
            {
                Normal = 0,
                Shout = 3,
                Whisper = 4,
                Group = 5,
                Alliance = 6,
                GroupLeader = 7,
                Legion = 8,
            }
    
            public enum AionEmotionType : byte
            {
                SelectTarget = 0x0,
                Jump = 0x1,
                Sit = 0x2,
                Stand = 0x3,
                ChairSit = 0x4,
                ChairUp = 0x5,
                Fly = 0xD,
                Land = 0xE,
                Die = 0x12,
                Resurrect = 0x13,
                Emote = 0x15,
                PowerShardOn = 0x24,
                PowerShardOff = 0x25,
                AttackMode = 0x26,
                NeutralMode = 0x27,
            }
    
            public enum AionReviveType : byte
            {
                BindRevive = 0,
                RebirthRevive = 1,
                ItemSelfRevive = 2,
                SkillRevive = 3,
                KiskRevive = 4,
                InstanceEntry = 5,
            }
    
            public enum AionClasses : byte
            {
                Warrior,
                Gladiator,
                Templar,
                Scout,
                Assassin,
                Ranger,
                Mage,
                Sorcerer,
                Spiritmaster,
                Priest,
                Cleric,
                Chanter
            }
    Credits to : JuJuBoSc1

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