Codename can you make a EN CheatEngine Table
Codename can you make a EN CheatEngine Table
update Aika EN Table
Player statr
[BA] = $9f2928
[BA] +
$0035BBC: Pran Name
$0035BEC: Pran Mp Cur
$0035BE8: Pran MP Max
$0035BE4: Pran HP Cur
$0035BE0: Pran HP Max
$0035C02: Pran Mag Def
$0035C00: Pran Phys Def
for Aika GB..change [BA]=$9f6998
for Aika BR..change [BA]=$9f5938
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You are the best! By the way everything on the CE Table seems to be server sided, editing the stats just for looks? or can this be useful somehow?
for bot coding heheh
Some data related to targets (Aika EN). CE table was attached to the first post
Target
[$9F2924] + $068 +
- $004: target ID (dword)
$01C: target X (float)
$020: target Y
$024: target Z
$028: target ?
$034: target ?
$038: target Distance to target
$040: target ?
$0FC: target ?
$10C: target X2
$110: target Y2
$11C: target X3
$120: target Y3
$144: target X last point
$148: target Y last point
$14C: target X ?
$150: target Y ?
$15C: target Z
$1A9: target Current action (byte)
$1AA: target Current action 2 (byte)-- 2010-10-03, 04:25 --CE table for Aika Char Actions, Coordinates (changeable) was attached to the first post
Please, post your questions on forum, not by PM or mail
I spend my time, so please pay a little bit of your time to keep world in equilibrium
thank you very much Dwar.i can write memory to do action of char now xD
can you help me find some area of mob move? or hp of mob.i tried but it too hard.T_T.
i want find some address mob move on screen or radius(i think mini map)
trying :when i config radius (50m) and my bot scan all mob appear on this radius(get id) or name .T_T. i'll make a database of mob.
thanks again.Sir
Yeah Yeah! Go update BOT! this is best forum of Aika's!!!!!!!!!-- 2010-10-03, 15:22 --Yeah Yeah! Go update BOT! this is best forum of Aika's!!!!!!!!!-- 2010-10-03, 15:24 --Yeah Yeah! Go update BOT! this is best forum of Aika's!!!!!!!!!
Code:[$9F2924] + $068 + Target Name: 16B4 Target HP Current: 414 Target HP Max: 418
If someone figures out the Entity list, all you have to do to change targets is write to the pointer [$9F2924] + $068 the entry address of the entity.
Mob array: [$9F2924] + $6c + $1c + i*$3190
Mob structure length: $3190
Mob structure count: i (max value [$5E4660] )
extended CE table was attached to the first post
Please, post your questions on forum, not by PM or mail
I spend my time, so please pay a little bit of your time to keep world in equilibrium
Hmm that seems a little odd. You would think there would be a pointer to each entity like there is in most games.Originally Posted by Dwar