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  1. #41
    domestic
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    Re: Aika Offsets, base address

    Codename can you make a EN CheatEngine Table

  2. #42
    codename209
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    Re: Aika Offsets, base address

    update Aika EN Table
    Player statr
    [BA] = $9f2928
    [BA] +
    $0035BBC: Pran Name
    $0035BEC: Pran Mp Cur
    $0035BE8: Pran MP Max
    $0035BE4: Pran HP Cur
    $0035BE0: Pran HP Max
    $0035C02: Pran Mag Def
    $0035C00: Pran Phys Def

    for Aika GB..change [BA]=$9f6998
    for Aika BR..change [BA]=$9f5938

    Please register or login to download attachments.


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  4. #43
    domestic
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    Re: Aika Offsets, base address

    You are the best! By the way everything on the CE Table seems to be server sided, editing the stats just for looks? or can this be useful somehow?

  5. #44
    codename209
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    Re: Aika Offsets, base address

    for bot coding heheh

  6. #45
    Dwar
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    Re: Aika Offsets, base address

    Some data related to targets (Aika EN). CE table was attached to the first post

    Target

    -- 2010-10-03, 04:25 --
    CE table for Aika Char Actions, Coordinates (changeable) was attached to the first post
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

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  8. #46
    codename209
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    Re: Aika Offsets, base address

    thank you very much Dwar.i can write memory to do action of char now xD
    can you help me find some area of mob move? or hp of mob.i tried but it too hard.T_T.
    i want find some address mob move on screen or radius(i think mini map)

    trying :when i config radius (50m) and my bot scan all mob appear on this radius(get id) or name .T_T. i'll make a database of mob.
    thanks again.Sir

  9. #47
    evohack
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    Re: Aika Offsets, base address

    Yeah Yeah! Go update BOT! this is best forum of Aika's!!!!!!!!!
    -- 2010-10-03, 15:22 --
    Yeah Yeah! Go update BOT! this is best forum of Aika's!!!!!!!!!
    -- 2010-10-03, 15:24 --
    Yeah Yeah! Go update BOT! this is best forum of Aika's!!!!!!!!!

  10. #48
    iam_clint
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    Re: Aika Offsets, base address

    Code:
    [$9F2924] + $068 +
    Target Name: 16B4
    Target HP Current: 414
    Target HP Max: 418

    If someone figures out the Entity list, all you have to do to change targets is write to the pointer [$9F2924] + $068 the entry address of the entity.

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  12. #49
    Dwar
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    Re: Aika Offsets, base address

    Mob array: [$9F2924] + $6c + $1c + i*$3190
    Mob structure length: $3190
    Mob structure count: i (max value [$5E4660] )


    extended CE table was attached to the first post
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

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  14. #50
    iam_clint
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    Re: Aika Offsets, base address

    Quote Originally Posted by Dwar
    Mob array: [$9F2924] + $6c + $1c + i*$3190
    Mob structure length: $3190
    Mob structure count: i (max value [$5E4660] )


    extended CE table was attached to the first post
    Hmm that seems a little odd. You would think there would be a pointer to each entity like there is in most games.

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