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  1. #31
    codename209
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    Re: Aika Offsets, base address

    done 50% with my bot
    can auto send key.lol. (skill+buff with delay)
    auto target later )

  2. #32
    Demise
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    Re: Aika Offsets, base address

    codename any chance u could teach me how to make one as well?

  3. #33
    Dwar
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    Re: Aika Offsets, base address

    For Aika EN, code injection procedure for mob selection
     Type
    PParams = ^TParams;
    TParams = packed record
    pDword1 : DWORD;
    pDword2 : DWORD;
    pDword3 : DWORD;
    pSingle1 : single;
    pSingle2 : single;
    pSingle3 : single;
    pByte1 : byte;
    pByte2 : byte;
    pString1 : array [0..50] of byte;// UnicodeString;
    pString2 : array [0..50] of byte;
    end;
    ....
    procedure Call_MobSelect(MonID: PParams); stdcall;
    var
    Fn_Call,
    P1,
    BASE_ADDR: DWORD;
    begin
    Fn_Call := $481580;
    BASE_ADDR := $9F2924;
    P1 := MonID^.pDword1 ; // Mob ID
    asm
    mov ecx, BASE_ADDR
    mov ecx, [ecx]
    mov eax, P1
    push eax
    call Fn_Call
    end;
    end;
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

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  5. #34
    iam_clint
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    Re: Aika Offsets, base address

    Quote Originally Posted by Dwar
    For Aika EN, code injection procedure for mob selection
     Type
    PParams = ^TParams;
    TParams = packed record
    pDword1 : DWORD;
    pDword2 : DWORD;
    pDword3 : DWORD;
    pSingle1 : single;
    pSingle2 : single;
    pSingle3 : single;
    pByte1 : byte;
    pByte2 : byte;
    pString1 : array [0..50] of byte;// UnicodeString;
    pString2 : array [0..50] of byte;
    end;
    ....
    procedure Call_MobSelect(MonID: PParams); stdcall;
    var
    Fn_Call,
    P1,
    BASE_ADDR: DWORD;
    begin
    Fn_Call := $481580;
    BASE_ADDR := $9F2924;
    P1 := MonID^.pDword1 ; // Mob ID
    asm
    mov ecx, BASE_ADDR
    mov ecx, [ecx]
    mov eax, P1
    push eax
    call Fn_Call
    end;
    end;
    *OR* you can simply change the pointer to a new entity. which works.

  6. #35
    codename209
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    Re: Aika Offsets, base address

    Quote Originally Posted by Demise
    codename any chance u could teach me how to make one as well?
    ah.im using autoit...i can make a simple bot only >_<

  7. #36
    Dwar
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    Re: Aika Offsets, base address

    [hidden][[[$9F2924] + 0dc] + 1a3]: Changable Char speed.
    Note: without additional patching you can use this address only when you move your char by mouse clicking.
    Set value to 120 and run..[/hidden]
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

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  9. #37
    evohack
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    Re: Aika Offsets, base address

    Hi, on aika br takes no such codes because I think the code changes in aika br.

    There is another hack that you can recommend? KTZ is also not the handle, and that the new codename is very buggy created, (if I record a video of the bug that will help?), thank you.

    PS: Do not have a macro that I can use on aika br? thx

  10. #38
    codename209
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    Re: Aika Offsets, base address

    give me an account of Br client.you can reg a new account for me.i want test with client BR and make bot.

  11. #39
    evohack
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    Re: Aika Offsets, base address

    ok. i go to creat now, and send for you in pm ok

    For br player: esperem n?o fa?am mais posts, esse cara vai da um jeito nos nossos problemas gra?as a mim :]
    -- 2010-09-30, 22:53 --
    codename209, i send pm. thx

  12. #40
    codename209
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    Re: Aika Offsets, base address

    update new CE table of Aika BR.
    i made a bot for Aika BR too. check and report bug for me lol
    [Release] Aika global bot & Aika EN bot beta test

    Please register or login to download attachments.


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