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  1. #11
    ashH
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    Re: Aika with Cheat Engine

    @Dwar, problem is there isn't such a thing as "increasing atk speed" items. Nor there are buffs (afaik). Moment let me do the stuff with speedhack.
    -- 2010-09-14, 10:44 --
    "Scan error:controller:Failure allocating memory for copy" when i tried to scan for unknown initial.
    -- 2010-09-14, 10:45 --
    I tried SH in aika global though not gpotato. didn't have that error there.
    -- 2010-09-14, 10:48 --
    Quote Originally Posted by ovrlookd
    what is the difference between clicking the in-built speedhack in the cheat engine and finding the attack value, if you find the attack value can you increase it so you kill monsters in one hit?
    DMG hack is something different with attack speed hack. I dont know much about it. Also, Dwar, to be more precise im trying to llook for skill speed, not normal attack. I'd need something that cuts the delay probably but there isn't such a thing.
    -- 2010-09-14, 10:50 --
    @Dwar now it works getting offsets.
    -- 2010-09-14, 11:18 --
    @Dwar

    So i found speed adress (i think) but when i try to find the offset for it i can't make it have 1 adress in MHS. minimum i got was 21. i tried replacing 0 with actual values but no use.

  2. #12
    spunkman
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    Re: Aika with Cheat Engine

    the best way to try find the cooldown of skills is to use the relics.

    example; if ur in the nation feo or vanov (vanov have skill cooldown decrease 10%) so you have to find the skill cooldown number or use the scan unknown ver then port to vanov and scan increased value or type the new value in if you know it.

  3. #13
    ashH
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    Re: Aika with Cheat Engine

    yeah that could work!
    -- 2010-09-15, 07:17 --
    I'm vanov and i tried that but there is a problem. Skill removes delay for 10% but when you go to feo they have other skill effects using same value. I tried looking for uknown > warping > looking for increased value (because when you warp to feo your buff dissapears and your delay increases) > warping back > looking for decreased etc but i couldn't make it less than 400 values.
    -- 2010-09-15, 07:21 --
    As far as i understand skill delay is static value and it shouldn't be changing while i'm just staying in town, right? Because 90% of the adresses i had left were jumping randomly. Maybe i could look for static ones and check whether they are changed when i teleport or not?

  4. #14
    spunkman
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    Re: Aika with Cheat Engine

    hmmm you raise a good point, ive only tried to change patk in town (but you cant atk in town) so the value may be hidden at that point.

  5. #15
    ashH
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    Re: Aika with Cheat Engine

    i dont think it's possible to do anything with atk way you trying it. concetrate trying on skill delay.

  6. #16
    ovrlookd
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    Re: Aika Offsets, base address

    when i try to see what writes to the address aika crashes

  7. #17
    Dwar
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    Re: Aika Offsets, base address

    ovrlookd
    if you use CE:
    - check properties
    - check version of dbghelp.dll
    - try to use Cheat Engine 5.5

    or you can manually trace code by ollydbg
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

  8. #18
    jason
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    Re: Aika with Cheat Engine

    AIka has its own isdebuggerpresent function & & ^ ^

  9. #19
    povoa0
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    Re: Aika with Cheat Engine

    1° It forgives for my English.

    2° Please you could place a tutorial one on as to use the CE in the AikaBR.

  10. #20
    slashgee2
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    Re: Aika with Cheat Engine

    jsut want to thank you guys for this. keep it up!

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