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  1. #11
    Milson22
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    more this is what I do
    I get the quests, so send in a char, only once
    the problem now is which is updated to send ...
    As I do not have to take ....

    mais é isso que quero fazer
    quero pegar as quests, mandar em um char so, apenas uma vez
    o problema agora é saber qual é atualizada para mandar...
    como eu nao tenho como pegar....



  2. #12
    belieny
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    In AikaIN there are the repetitive quests.
    The problem with it is to find the game process in
    WPE, since the GG hides the No_GG I have
    has not yet been updated.


    If anyone has an idea what to do.

  3. #13
    Milson22
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    I'm reading a website that teaches the use OLLY
    I noticed something that caught my attention ....

    -------------------------------------------------- -------------------
    Line 2: CMP EAX, 0
    CMP Compare siginfica. He compares its first argument with the second. If the comparison is true, it sets a "flag" indicating that it is true. In this case, it is compared with EAX 0 (something like "if (eax == 0)" in C). In the previous line, EAX was reset, and now it is being compared with 0, then this comparison is true.

    Line 3: JE SHORT fergo_ex.00401015
    Jump if Equal. As the name implies, if the arguments are equal to the previous comparison (comparison true), it performs a jump to another area code. In this case, since the comparison was true, he will jump to the address of the executable fergo_ex1.exe 00401015.

    I'll skip the lines 4, 5 and 6 not to kill the riddle at the beginning. We'll talk about it later


    estou lendo um site o que ensina a usar o OLLY
    percebi algo que me chamou a atençao....

    ---------------------------------------------------------------------
    Linha 2: CMP EAX, 0
    CMP siginfica Compare. Ele compara seu primeiro argumento com o segundo. Se a comparação for verdadeira, ele seta uma "flag" indicando que é verdadeira. Nesse caso, ele está comparando EAX com 0 ( algo como "if ( eax == 0 )" em C ). Na linha anterior, EAX foi zerado, e agora ele está sendo comparado com 0, então, essa comparação é verdadeira.

    Linha 3: JE SHORT fergo_ex.00401015
    Jump if Equal. Como o nome já diz, se os argumentos da comparação anterior forem iguais ( comparação verdadeira ), ele realiza um salto para outra região do código. Nesse caso, como a comparação foi verdadeira, ele vai pular para o endereço 00401015 do executavel fergo_ex1.exe.

    Vou pular as linhas 4, 5 e 6 para não matar a charada logo no começo. Falaremos dela depois


    who has the most intimate of this program
    change these values ​​type
    a quest ... compare if the player did it ...
    always putting the question which has been completely false ...
    then will never be the mission, then use the poderar hacker to send new mission ....


    tem como quem é mais intimo deste programa
    alterar esses valores tipo
    uma quest,... comparar se o jogador fez ela...
    sempre colocando essa quest que foi completa como falso...
    entao nunca vai ser feita a missao, entao poderar usar o hacker de novo de enviar as missao....
    is it possible?



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