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  1. #1
    makradesh
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    Reinforcement etc explanation.

    Hello,

    By this one i will help you guys to find out a nice trick.

    If your lazy press [X].

    Okey, i will try to explain how this stuff works.

    The server uses a timer. based on the timer, stuff works.
    The timer is affected by:
    * Your connection with the server (Use a ping before doing it)
    * The server crowd
    * The fps (Frames per second)


    Now you know how a timer works i can tell you how to find this out to get a succes based on the timing of the server.

    A server mostly counts from 0 to 100 in average time of a second, this means if you lag you will occasionaly fail on your timing.

    You can try out for yourself since no one will tell the perfect way to get this done.

    It needs loads of pratice and loads of luck..
    On the most games developer use the simple trick of xx: xx:31 (Which by the first xx <- are the hours, the second xx count as hours and the 31 means seconds.)

    I am not sure if this game uses the same developers sample.

    I hope this can be your base to find out your own tricks.
    Stewie kills the world in 2012.

  2. #2
    remka
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    sorry, but this is crap

    ---------- Post added at 11:59 AM ---------- Previous post was at 11:58 AM ----------

    Quote Originally Posted by makradesh View Post
    * The fps (Frames per second)
    Оо. Crap! Server dont know you fps.
    Please write to the PM only at the right issues.
    or if you know what 0x90)))
    P.s.
    it's NOT NOP

  3. #3
    makradesh
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    kk listen,

    Run like 3x the same game and then try to use any timing..
    Also use a fps checker.

    Then try it with 2 x the same game open

    Then with 1x.

    GL.
    Stewie kills the world in 2012.

  4. #4
    vincor
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    erm.. care to elaborate more on it ?

  5. #5
    xzulx
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    dont really get it.. what u try to say is if lets say we try to reinforce an item on the wrong time/situation then most likely it will fail?

  6. #6
    MassivAttack
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    I also think there#s something like a timer, cuz on GB i tried something with the reinforcement and it worked it was like relogging and wait like 15 mins before try to upgrade again so i made my pally sword sup 48 +11
    So there must be something like a timer^^

  7. #7
    barryclemen
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    Remka is absolutely correct i dont think this is how it is. Reinforcement is based on chance depending on the plus and the item is the success rate this may be true for other games but i doubt it is for aika cause i got my rifle sup 64 from +4 to +8 in 4 trys right after another

  8. #8
    gm3x
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    I mean this is like an java engine for rate
    for example:

    heiliger sword sup +3 -> sucess = 85%

    item=math.random(1*100);
    if item=(0.to.85){
    sucess}
    if item=(86 to 100){
    fail}

    I think this is the way on aika,
    an item with 1% reinforce rate, on the random number it only can be 1, if the random number doesn't match 1, all other numbers will fail.
    an item with 10% reinforce rate, on the random number it only can be from 1 to 10, from 11 to 100 it'll fail

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