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  1. #11
    torrentsoo
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    re: Aika global bot & Aika EN bot beta test

    either way, it's a great bot by far. I'm stupid and dumb so I don't know these stuff, can't complain about how it should be.
    Give a thanks for something useful, and not just words.

  2. #12
    spunkman
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    re: Aika global bot & Aika EN bot beta test

    For a so called *noob* coder runs very smooth and deserve a lot of respect great share thank you!

    Stacks well with speed hack ect :P

  3. #13
    Dwar
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    re: Aika global bot & Aika EN bot beta test

    Stacks well with speed hack
    You can check this thread. I added some notes and addresses for speed hack
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

  4. #14
    izkatt
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    re: Aika global bot & Aika EN bot beta test

    Nice bot!

    It only need a slight fix in monster targeting though...

  5. #15
    Amos
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    re: Aika global bot & Aika EN bot beta test

    It would be great if you can decline people from request (invite party, trade, etc.) because it will stop your character from attacking.

    But in a nut shell, it's a good bot. Thanks.

  6. #16
    azifaralus88
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    re: Aika global bot & Aika EN bot beta test

    Works ok but:

    Make camera view topdown and change fov to see more mobs
    Make a border checker and when char go too far back to the middle or sth
    Make anti gm check - gm is near stop boting or quit or sth like that
    Make gm packet record - when packet dectected same like above - gm have hide permanent but still using the same char - same id in packet i suppose

    Rest is standartd bot survive system GJ

  7. #17
    codename209
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    re: Aika global bot & Aika EN bot beta test

    Omg... i want to make a simple bot only T_T. something too hard and i can't do it now.

  8. #18
    azifaralus88
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    re: Aika global bot & Aika EN bot beta test

    Oh cmon - there is some camera hack yes?
    U can read the x and y of player cause is visible in game too
    If x> of sth then click back until the x <= sth just example , sth sinus and cosinus and u can travel from point to point on clicks only ...

    But top down look with some distance tweaks is a must - if dwarf can give pointers to that place it will be very good to next step ( i need it for GB version )

  9. #19
    codename209
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    re: Aika global bot & Aika EN bot beta test

    update new version T_T.plz test it.
    @azifaralus88 : i'm searching some address of Monster Array coor x/y
    etc. monster x/y ==> Char x/y ; hmm. my english too bad to explain that.
    i want my bot work with distance from monster to character and do a function CharacterGo(). T_T.

  10. #20
    azifaralus88
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    re: Aika global bot & Aika EN bot beta test

    Not monster but farmer pos

    What i mean by that :

    Farmer joe farming chickens in a square about 40 feet long

    The field is starting at x = 10 , y = 10 and ending at x = 50 , y = 50

    x min = 10 x max = 50
    y min = 10 y max = 50

    If farmer joe escape from 'FARM' he go back to it

    X > 50 step back to middle
    Y > 50 step back to middle

    X < 10 step forward to middle
    Y < 10 step forward to middle

    So:

    Farmer joe select one chicken at once ( done )
    Farmer joe can kill, heal buff ( done )
    Farmer joe see more than four chickens at once ( not done - need camera tweak ) and instantly killing chikens ( good spot to farm and check screen clear - back to screen with monsters )


    If farmer joe go outside farm and start farming pigs instead of chickens - leave the pigs alone and back to middle of the chickens farm ..

    Moving can be done on click ( hard to get good precision ) or directly thru game calls ( im not assembly guru )

    I just writing that cause i write similar bot to other crap game and it works perfectly ( 1200 kils / h with 3 hits on monster to kill )

    The only data needed was x , y , and life and attack status but u done that already so is ok. I think is no need to know too much simple is better most important thing is kills/hour nothing more. ( for farming propuouse for generating full chars with quest is another story )

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