either way, it's a great bot by far. I'm stupid and dumb so I don't know these stuff, can't complain about how it should be.
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either way, it's a great bot by far. I'm stupid and dumb so I don't know these stuff, can't complain about how it should be.
For a so called *noob* coder runs very smooth and deserve a lot of respect great share thank you!
Stacks well with speed hack ect :P
You can check [Only registered and activated users can see links. Click Here To Register...]. I added some notes and addresses for speed hackQuote:
Stacks well with speed hack
Nice bot!
It only need a slight fix in monster targeting though...
It would be great if you can decline people from request (invite party, trade, etc.) because it will stop your character from attacking.
But in a nut shell, it's a good bot. Thanks.
Works ok but:
Make camera view topdown and change fov to see more mobs
Make a border checker and when char go too far back to the middle or sth
Make anti gm check - gm is near stop boting or quit or sth like that
Make gm packet record - when packet dectected same like above - gm have hide permanent but still using the same char - same id in packet i suppose
Rest is standartd bot survive system GJ
Omg... i want to make a simple bot only T_T. something too hard and i can't do it now.
Oh cmon - there is some camera hack yes?
U can read the x and y of player cause is visible in game too
If x> of sth then click back until the x <= sth just example , sth sinus and cosinus and u can travel from point to point on clicks only ...
But top down look with some distance tweaks is a must - if dwarf can give pointers to that place it will be very good to next step :) ( i need it for GB version )
update new version T_T.plz test it.
@azifaralus88 : i'm searching some address of Monster Array coor x/y
etc. monster x/y ==> Char x/y ; hmm. my english too bad to explain that.
i want my bot work with distance from monster to character and do a function CharacterGo(). T_T.
Not monster but farmer pos
What i mean by that :
Farmer joe farming chickens in a square about 40 feet long
The field is starting at x = 10 , y = 10 and ending at x = 50 , y = 50
x min = 10 x max = 50
y min = 10 y max = 50
If farmer joe escape from 'FARM' he go back to it
X > 50 step back to middle
Y > 50 step back to middle
X < 10 step forward to middle
Y < 10 step forward to middle
So:
Farmer joe select one chicken at once ( done )
Farmer joe can kill, heal buff ( done )
Farmer joe see more than four chickens at once ( not done - need camera tweak ) and instantly killing chikens ( good spot to farm and check screen clear - back to screen with monsters )
If farmer joe go outside farm and start farming pigs instead of chickens - leave the pigs alone and back to middle of the chickens farm ..
Moving can be done on click ( hard to get good precision ) or directly thru game calls ( im not assembly guru )
I just writing that cause i write similar bot to other crap game and it works perfectly ( 1200 kils / h with 3 hits on monster to kill )
The only data needed was x , y , and life and attack status but u done that already so is ok. I think is no need to know too much simple is better most important thing is kills/hour nothing more. ( for farming propuouse for generating full chars with quest is another story )